Cyberpunk 2077
Phantom Liberty changes the meaning of the base game's ending. On a second playthrough, knowing the full story context, dialogue lines that seemed generic become sharp and specific. V's relationships — particularly with Johnny Silverhand — read differently when you know where they end. The 2.0 skill tree also means a second build can play so differently that the combat engine feels entirely new.
The Last of Us Part I
The opening is devastating on a first play. It's differently devastating on a second, because you already know Joel, you understand what he becomes, and the prologue reads as prophecy. The relationship between Joel and Ellie gains weight when you trace exactly when Joel stops treating her as cargo.
Baldur's Gate 3
Mechanically, the game changes entirely based on class and origin. Playing as a Dark Urge origin character — available only after finishing once — rewrites the story with horror and self-recrimination the default protagonist never experiences. The companion arcs read differently once you have finished them.
Red Dead Redemption 2
The honor system means a high-honor Arthur and a low-honor Arthur experience genuinely different versions of many interactions. But beyond mechanics, the second run changes everything: every conversation Dutch has about one last score, every moment of Micah's behavior, every time Arthur coughs — all of it lands differently when you know the outcome.