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Game Review

God of War Ragnarök

Kratos and Atreus face the twilight of the Norse gods across all nine realms.

Action-AdventureSanta Monica Studio2022Grade A+

Review

God of War Ragnarök is a cinematic masterpiece and one of the best sequels ever made. Building directly on 2018's God of War — itself a genre-defining work — Ragnarök deepens every system: combat is more elaborate, with expanded weapon movesets and a broader runic skill tree; the worlds are more varied, with all nine Norse realms now accessible; and the story is more emotionally ambitious, exploring Atreus's independence, Kratos's struggle against fate, and what it means to be a father who cannot protect his child from the world.

The performances are extraordinary. Christopher Judge's Kratos is one of the most compelling game protagonists of this generation — a god of war learning, painfully, how to be a father and a man. Sunny Suljic's Atreus is given significantly more agency in Ragnarök, and his arc — a teenager struggling to define himself outside of his father's shadow — is handled with remarkable nuance. Supporting characters like Mimir, Freya, and the dwarven brothers Brok and Sindri are written and performed with genuine warmth.

The boss design is sensational, particularly the encounters built around specific mythological moments. The Gna encounter, the Thor fights, and the late-game sequences push the action-adventure genre's boundaries in genuinely spectacular ways. Ragnarök doesn't fully escape a slight mid-game pacing sag, and some may feel the ending was slightly rushed given the story's scope — but as a complete experience, it stands among the finest action-adventure games ever created.

Strengths and Limits

Strengths
  • One of the most emotionally powerful narratives in gaming
  • Kratos's evolution as a character across two games is extraordinary
  • All nine Norse realms are visitable and distinctly realized
  • Combat system is expanded and deeply satisfying
  • Boss encounters include some of the best-designed fights in the genre
  • Supporting cast — Mimir, Freya, Brok, Sindri — is exceptional
Watch-outs
  • Mid-game pacing sags noticeably before the final act
  • Some feel the ending resolves its mythological scope too quickly
  • Accessibility settings are excellent but still some navigational confusion
  • High-end hardware needed to experience PC version at its best

Reader Fit

This review is written around fit: who should play it, what kind of session it rewards, and what friction might make it wrong for another reader. A high grade does not mean every player should buy it immediately. It means the game has a clear identity, a strong reason to exist, and enough craft to justify attention from the right audience.

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